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In the 1982 movie "Tron," a programmer goes into a computer world, where he must compete in the gladiator-style games he helped design. For many gamers, possessing the powers, living the life and fighting the battles of their favorite characters would be a dream come true. Virtual reality can make this possible, but it's not the only solution. What if you could build a video-game environment in the real world with a system that would allow you to perform all of the game's actions and moves in real time and space? A team of three New York University students -- Daniel Albritton, Quanya Chen and Noah Shibley -- is doing just that with one of the most popular video games ever produced: "Super Mario Bros." They're calling their creation "Nintendo Amusement Park," and with it, they're helping to evolve a new area of science known as physically-augmented reality. |